Unlike other MMOs, there should be the capability to switch between the 2 factions. Why? It just makes sense to fit in with the lore.
In WoW or CoH or WAR you have to choose your faction at character creation. You are either the good guys, or the bad guys. And that's it. This determines your story, your classes, your abilities, your racial home and the other players you will be playing with for the rest of your MMO life. Obviously you can change your mind and re-roll on the opposite faction, but this means you have to start from day one as a brand new character with no story, no equipment, no nuffin.
Throughout the Star Wars lore, there are many accounts of Jedi who fell to the Dark side (obviously the most famous is Anakin Skywalker becoming Darth Vader) and almost the same number of Sith turning back to the light (Darth Vader again)! So for me, it only makes sense that in a KOTOR MMO, you are allowed to change your faction allegiance.
Now that is a pretty big commitment and shouldn't be done easily or off a whim. When you're leveling up, you should gradually gain more enemies on the opposite faction and more allies on the faction you're aiming towards. So how then do you suddenly make your enemies like you and trust you?
I think at some point you have to make a definite decision. Lets say you're a Jedi who wants to go bad, you have to swear yourself through a commitment to the causes of the Dark path to a Sith Lord.
Now there are those Sith who are still not going to trust you. And why would they? You've been killing them off for the past few years and now you want to be BFF with them? Ha! You should now have to do menial tasks for them to work your way up the ranks.
There may even be times when headstrong Sith want to kill you. If you fight them back, that might improve your score with the Jedi again so what do you do? I think you should submit to them. Allow them to beat you down for a bit until they can see that you are worthless and truly non-aggressive toward them. With the Sith it is a little different because you can still kill Sith and become one yourself, but if you're trying to become a Jedi and you're attacked by one (who doesn't know better), then you definitely have to submit to them.
I think turning from one side to the other has MASSIVE story line and game play potential and that's what BioWare have said they're all about. My idea needs tweaking but I think it's definitely do-able.
Showing posts with label Jedi. Show all posts
Showing posts with label Jedi. Show all posts
Wednesday, August 6, 2008
Monday, July 28, 2008
Will everyone be a Jedi?
That is the ultimate question that seems to be on everyone's mind. There are plenty of choices available outside of the "Jedi class" as far as I can see: Manalorian and Wookie might be two examples where non-Jedi classes could be based. I, as well as many others, would love to play as a bounty hunter. The one main problem with these other classes is balance. As I said in a previous article, Force users are meant to be uber and godlike, so how can a regular joe compete with that? Jango and Boba fet put up a fair fight against the Jedi in the films and off the top of my head manage to kill at least one Jedi without breaking into a sweat. They are meant to be the most elite bounty hunters in the galaxy though. Do we really want to boost up all other classes to match a Jedi? I think we definitely do NOT want to do this. That would take away from being a Jedi. Some classes would be close and others would be further away.
If we look at the previous KOTOR games, everyone played as a Jedi. From this point alone it would make sense for everyone to play as a Jedi. Would this give enough variety though? There are plenty of skills available for Jedi to train in that includes blasters, weapon skill/damage, defense, force powers etc. Even Sith were known to heal their own wounds and raise others from the dead (healer archetype?). So there might be enough variety if everyone was a Jedi, but would everyone want to be a Jedi? Like I said before, to be the next Jango Fett with his rocket pack and batman utility belt is enough to get people's mouth watering.
Force users during the KOTOR timeline seemed to be in ample supply. And that's a good thing. I remember just starting out in KOTOR I, killing mobs on my merry way. Then you have to fight the first dark Jedi and the stakes were suddenly raised. Then later on in the game you might be faced with 2 or 3 Jedi at the same time; that was great! Playing as a dark Jedi was great fun to choke hold one while I beat the other down with my light sabre. There would definitely be no problem lore wise to have a million force users running around if the time line was set up well enough.
If we look at Star Wars Galaxies (before the combat upgrade), very few players had the chance to play as a Jedi. I know this changed a lot through the course of SWG's life but I really only wanted to mention that Jedi were unlocked. They had to complete an unknown set of criteria in order to unlock the Jedi which meant you were either very lucky or you did everything you could in the hopes you would unlock these unknown requirements. As far as I know, they did it this way to fit in with the lore. They set it between episodes IV and V where there were very few Jedi in existence.
And the last game I want to have a look at for ideas is Jedi Knight II. In one of the multiplayer modes, most people started off as normal soldiers using a variety of blasters, rifles and rocket launchers. Then occasionally you were selected to become the Jedi. You had access to all of your force abilities and your light saber and you tried to hunt down the lowly soldiers. You were more powerful when you became a Jedi but there were enough soldiers to back you up if you were against the Jedi. So what if, during the MMO, there were Jedi who were purposely overpowered but if you rolled a non-Jedi, you had a million NPC characters backing you up. This might work well in large scale PvP and especially so if you didn’t have character names over your heads. That way you would be indistinguishable from the other soldiers so any Jedi would have to cleave through random NPCs in order to work out which one you were.
As far as I know, no MMO has tried anything like my last suggestion so it is untried and tested. At the end of the day though, a KOTOR game would not be a KOTOR game if it didn’t have Jedi/Sith involved. Good luck Bioware with whatever you decide.
If we look at the previous KOTOR games, everyone played as a Jedi. From this point alone it would make sense for everyone to play as a Jedi. Would this give enough variety though? There are plenty of skills available for Jedi to train in that includes blasters, weapon skill/damage, defense, force powers etc. Even Sith were known to heal their own wounds and raise others from the dead (healer archetype?). So there might be enough variety if everyone was a Jedi, but would everyone want to be a Jedi? Like I said before, to be the next Jango Fett with his rocket pack and batman utility belt is enough to get people's mouth watering.
Force users during the KOTOR timeline seemed to be in ample supply. And that's a good thing. I remember just starting out in KOTOR I, killing mobs on my merry way. Then you have to fight the first dark Jedi and the stakes were suddenly raised. Then later on in the game you might be faced with 2 or 3 Jedi at the same time; that was great! Playing as a dark Jedi was great fun to choke hold one while I beat the other down with my light sabre. There would definitely be no problem lore wise to have a million force users running around if the time line was set up well enough.
If we look at Star Wars Galaxies (before the combat upgrade), very few players had the chance to play as a Jedi. I know this changed a lot through the course of SWG's life but I really only wanted to mention that Jedi were unlocked. They had to complete an unknown set of criteria in order to unlock the Jedi which meant you were either very lucky or you did everything you could in the hopes you would unlock these unknown requirements. As far as I know, they did it this way to fit in with the lore. They set it between episodes IV and V where there were very few Jedi in existence.
And the last game I want to have a look at for ideas is Jedi Knight II. In one of the multiplayer modes, most people started off as normal soldiers using a variety of blasters, rifles and rocket launchers. Then occasionally you were selected to become the Jedi. You had access to all of your force abilities and your light saber and you tried to hunt down the lowly soldiers. You were more powerful when you became a Jedi but there were enough soldiers to back you up if you were against the Jedi. So what if, during the MMO, there were Jedi who were purposely overpowered but if you rolled a non-Jedi, you had a million NPC characters backing you up. This might work well in large scale PvP and especially so if you didn’t have character names over your heads. That way you would be indistinguishable from the other soldiers so any Jedi would have to cleave through random NPCs in order to work out which one you were.
As far as I know, no MMO has tried anything like my last suggestion so it is untried and tested. At the end of the day though, a KOTOR game would not be a KOTOR game if it didn’t have Jedi/Sith involved. Good luck Bioware with whatever you decide.
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