In an effort to keep force users much more powerful than the average clone I see 2 choices:
Like most MMORPGs, they could have the same level cap for all classes. Lets say there is a bounty hunter class and the level cap is 50. They would have to make sure that in a one-on-one fight, a level 50 Jedi should beat the same level bounty hunter 9 times out of 10. This is a simple balancing (or not in this case) issue. They just make the level 50 bounty hunter less powerful than a level 50 jedi. This might cause some problems with PvE levelling. Does that mean that a level 20 bounty hunter is killing mobs at level 20 whereas a level 20 Jedi is killing level 25 mobs? Or that the bounty hunter can only take on mobs of level 15 when they're level 20?
Balancing in WoW was always a hot topic and Blizzard is constantly shifting figures and abilities to attempt to make the classes perfectly balance. For a good long time, the Warlock was always known as one of the better (or should it be easier?) PvP classes. Even though all classes should be equal, inevitably not all are.
On the other hand, what if each class has a maximum level cap they can reach? Before you even pick your character at creation, it tells you what the level cap is for each one. For example, a Jedi or Sith might be level 50, a bounty hunter might be level 40 and other basic soldiers would be a mere level 20. This would make the game certainly interesting. Like I mentioned in a previous article, it would be great if regular soldiers could "blend in" to the thousands of other AI controlled soldiers. And having a level cap so much lower than the powerful classes may give players incentive to level up a couple of soldier classes for different gameplay. A player might spend 80% of their time on a Jedi getting to 50 and spend the other 20% reaching the level 20 cap for a soldier class. They may want a few different level 20 soldier classes for different things. One might be a sniper class, another might be an expert in engineering and another in rocket launchers. Then with your guild, you can do a soldier class raid an evening or two a week where you all jump on your alt classes and attempt to beat up a couple of Jedi "bosses". This could be a PvE raid or even a heavily weighted PvP scenario.
Level 50 Jedi on the other hand would find it extremely easy and rewarding to plow through masses of level 20 soldiers and may find that it takes 30 soldier classes to take them down. They also have to have a slower respawn time (in PvP) than solider classes to make it more fair.
Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts
Monday, August 4, 2008
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